As a response, the developers have adjusted the monster levels in the open world for Season of the Malignant. Since its release, level scaling in Diablo 4 has been a contentious issue, with criticism focused on the feeling of punishment rather than reward when leveling up. However, historical evidence suggests that these concerns may be addressed in the future.ĭiablo 4 marks the first open-world experience in the franchise, and while the environments are stunning, some players argue that Blizzard needs to enhance the game's level scaling. The dissatisfaction with Season 1 extends beyond the leveling process, as players and streamers feel that the game has been worsened by nerfs to survivability, changes to endgame, and issues with itemization. The recent alterations to level scaling in Season of the Malignant, which reduced the levels of monsters in the open world, have faced criticism from players who believe it has negatively impacted the speed at which they can level up. Highlights The level scaling system in Diablo 4 has been a subject of controversy since its release, as some players find it more discouraging rather than rewarding to level up.
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